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Autodesk maya 2018 help pdf
Autodesk maya 2018 help pdf






autodesk maya 2018 help pdf

Here are a few major naming changes weve made this year: Map has been renamed to For Each. This is a collection of documentation resources from previous Maya releases and content that has not recently been updated. Weve also laid out the guidelines of our new naming scheme under the 'X Search' section of the 'Editor Tips' Help topic. The automatic mapping projection manipulator appears centered about the object in the scene view with blue projection planes that correspond in orientation to the planes of the Load Projection object you specified. To help you ramp up on the new names, weve provided a conversion table at the bottom of the 'Whats New in 2018' Help topic.

  • Click Project or Apply to execute the Automatic Mapping feature.
  • See "Criteria for user-defined projection objects" above. The name of the object appears in the Projection Object box.
  • Select the object in your current scene that you want to have loaded as the projection object, and then click Load Selected.
  • Specify the object in your current scene you want to have loaded as the projection object by typing its name in the Projection Object box.
  • In the Polygon Automatic Mapping Options window, turn on the Load Projection option, then do one of the following:.
  • The Polygon Automatic Mapping Options window appears.
  • From the Modeling menu set, select UV > Automatic >.
  • autodesk maya 2018 help pdf

    The existing UVs for the object appear in the UV Editor’s 2D view. Select UV > UV Editor to open the UV Editor.Select a polygon object in the scene view that you want to project UVs onto.

    autodesk maya 2018 help pdf

    To load a user-defined polygon object for use with Automatic Mapping The maximum number of polygon faces that can be specified for a projection object is 31.The projection manipulator updates when this occurs. Scaling or rotating any face from the Load Projection object will affect the resulting orientation and scale of the final UV projection.You can translate any face from the Load Projection object along its normal with no affect on the resulting projection.The UVs of the projection object determine the shape and location of the final projection mapping that occurs.In addition, it is useful to know the following: NURBS and subdivision surfaces are not valid surface types for use with Load Projection. That is, a polygon primitive that gets used as a projection object should first be separated into separate meshes using Edit Mesh > Extract. It is recommended that the projection object be comprised of separated polygon faces.The object used as a user-defined projection object must have UV texture coordinates.Criteria for user-defined projection objects








    Autodesk maya 2018 help pdf